

For example, let us say a ship begins in the Delta Velorum system and wishes to travel to the Men system. This technology is essential for accessing the Pug, Wanderer, and Korath home systems, which have no hyperspace links to human territory, and in general it makes traveling around the map much more quick and efficient. While they consume twice as much fuel as a regular hyperdrive for each jump, they allow jumping between two nearby systems regardless of whether or not they're connected by hyperspace links. Jump drives are an advanced alien form of hyperdrive, taking up an equal amount of outfit space (20). To that end, the fastest way (in the case of the Hai) and the only way (in the case of the Pug, Wanderers, and Korath) to reach those factions' home systems is with the use of the almighty Jump Drive-a device so central to lategame space-travel that I've devoted an entire section to it below. On the matter of traveling, while the Deep humans and the Quarg have their homes connected contiguously with the rest of human space, the other four factions occupy systems without direct links to human territory. Since each faction specializes in different outfits and lives in different corners of the map, in your endeavor to construct the strongest fleet in the galaxy you will therefore be traveling frequently between the far edges of space to access these factions, purchasing and plundering their strongest outfits and (where possible) ships, combining their tech to create a fleet stronger than any. The Quarg (beam weapons, anti-missile, large shielding, batteries).The Korath (cooling, reactors, beam weapons, anti-missile, jump drives, Raider).The Wanderers (beam weapons, small shielding, hybrid outfits, Deep River).The Hai (blaster weapons, missile weapons, small shielding, Shield Beetle).The Pug (hand-to-hand defense, jump drives).The Humans of the Deep (engines, beam weapons, ramscoops, Bactrian).difficulty beating in combat), from least advanced to most advanced, along with their notable outfits and ships: These five factions are presented below roughly in order of technological advancement (i.e.

Each of these 5 factions possesses technology more advanced than nearly all of what humanity has to offer, though their specialties differ-that is to say, each group has certain kinds of outfits (shields or engines, for example) that are best-in-class, unrivaled by anything else in the galaxy, while their other outfits are lacking in comparison. There are four alien races and one alien-influenced group (humans, but highly advanced as a result of early alien intervention) in Endless Sky.
